Want to beta test our games?
We’d super appreciate your beta testing prowess. Email us at Ben or Casey (@) pxlplz.com and we’ll send you the newest build.
View ArticleToo Many Games Feedback
Like I mentioned before, we got some great feedback from Too Many Games. We heard what you liked, you didn’t like, and have a lot now to polish up. We also put out a feedback sheet for you to write...
View ArticleFan Art
The awesome guys at Castwave Studios sent us some really cool fan art for Star Saver! Thanks guys! Believe it or not, it’s still coming and we’re still hard at work on it! Lot of fun new stuff to show...
View ArticleOMG!? Progress?
OMG! Progress?! On Star Saver?! Yes, there’s been a lot of progress. We’ve been swamped over here on some rather high-priority projects that have taken *way* too long, but indeed we are still working...
View ArticleKate Demos some Baddies
Kate has been helping out on Star Saver for a while now, and she’s doing a great job. She’s been helping port the old Star Saver code to the new platform, and more recently going through our baddie...
View ArticleNew Experiment
Hi All. Just news about a quick new experiment I’m doing. I’m going to work for 1 hour a day, every day on a game prototype. I’m going to keep it exactly to one hour and record the results as I’m...
View ArticleLet’s Make A Game!
Ok, Day 3 of Let’s Make A Game. One Hour a Day. It’s been pretty easy to keep myself to an hour. Please excuse the sloppy editing, but getting an hour down to 10 minutes is pretty difficult. Also,...
View ArticleLet’s Make A Game – Day 4!
Let’s make a game. Day 4. I make some painfully slow progress. Like, really painfully slow. Ever wonder why your characters slide when physics are applied? Yeah, me too. It took a lot longer to figure...
View ArticleSuper Bull’s Hit!
It’s Bull’s Hit Time! That’s right. The inexplicable popular Flash Game Bull’s Hit is getting an iOS release! Super Bull’s Hit in fact. I worked on this game for the Global Game Jam a couple years ago,...
View ArticleThe Progression of Bull’s Hit
Sometimes it helps to step back and look at how for a project has come. I was getting frustrated about some background art in Bull’s Hit, and just getting ticked off at how slow the project was moving...
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